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RIGS
One of the main facets of DMO I got to work on was the vehicle design. While the director, Noah, had some starting ideas on what he wanted, I was given a lot of leeway to iterate on said designs. It also helped that we were on the same page when it came to where we wanted to draw inspiration from.
I got to work closely with the 3D teams to help the rigs come to life, so a large part of the process was going back and forth and seeing how we could translate the ideas we had on paper to the final 3D animation.
STYLE FRAMES
I also got to help design the style frames and environments for the short film and other materials related to DMO!
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